The indie gaming studio Misfits Attic is once again diving into the vast expanse of outer space with their upcoming project, Humanity 2.0, which serves as a spiritual successor to the critically acclaimed 2016 title, Duskers. The announcement has sparked excitement and curiosity among fans, as the studio showcases its innovative approach to gameplay mechanics and narrative themes in a sneak peek video that highlights early prototypes. This article delves into what we know so far about Humanity 2.0, along with insights into Misfits Attic’s broader portfolio of intriguing game developments.

Humanity 2.0 proposes to expand on the foundations laid by its predecessor, Duskers. Players will once again take control of a cybernetic entity managing a fleet of drones, but this time there’s a twist: as an engineer, the player’s main objective is to salvage derelict ships and construct their own vessel. This core gameplay loop of exploration and resource management echoes classic survival themes, yet hints at potential for deeper strategy through the introduction of “fun personality quirks” among the drones following upgrades. Features such as avoiding tight spaces due to claustrophobia not only add humor but also serve to enrich player experience by requiring strategic thinking in managing their robotic allies.

Yet, beyond mere survival mechanics, Misfits Attic aims to weave poignant themes into its gameplay. According to studio co-founder Tim Keenan, Humanity 2.0 aspires to tackle the notion of human resilience amidst despair. Players will be faced with morally challenging decisions, such as sacrificing resources to save other NPCs, thus humanizing the cybernetic journey. Keenan describes this approach as exploring “a ray of hope, not a sunrise,” implying that while the narrative may offer a glimmer of optimism, it remains entrenched in darkness—an intriguing thematic dichotomy that could resonate deeply with audiences.

While excitement builds around Humanity 2.0, Misfits Attic is diligently working on other projects that showcase the studio’s creative versatility. One of these games, currently titled Scheme, pivots from the sci-fi setting to a fantasy landscape. In Scheme, players will navigate a world of political intrigue, playing as a lowborn character aiming to manipulate and backstab their way to power among highborn factions. This concept of power dynamics echoes familiar tropes from series like Crusader Kings, but with a unique twist that eliminates traditional army mechanics in favor of cunning negotiations and tactics.

Additionally, the studio is experimenting with a tactical roguelike tentatively named Magic Wizard Chess. At first glance, the title suggests an overt blend of classic chess mechanics with fantastical elements. However, the concept takes a bizarre turn with psychological evaluations integrated into gameplay—adding an off-kilter layer of depth that challenges player perceptions while they navigate through strategy and chance. The whimsical narrative theme surrounding this project indicates a playful yet thought-provoking exploration of player choices and their consequences.

With Humanity 2.0 positioned to expand the innovative legacy of Duskers and two additional unique projects in the works, Misfits Attic showcases a commendable ambition to reshape genre conventions while maintaining a distinct aesthetic and narrative identity. As players await further developments, the studio stands at a fascinating crossroads, infused with creativity and a willingness to explore complex themes in gaming. The combination of engaging storytelling, strategic gameplay, and an innovative approach promises a rich gaming experience that might not only entertain but also provoke reflection in a manner befitting the best art forms. Future glimpses of Humanity 2.0 and its companions will undoubtedly stir anticipation, as the indie gaming community watches closely the evolution of Misfits Attic’s vision.

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