PlayStation

The recent removal of Playdead’s acclaimed titles, Limbo and Inside, from GOG raises more than just questions about distribution rights; it highlights the profound influence internal developer conflicts can have on a game’s legacy and accessibility. When a developer’s personal disputes spill into the public domain, they can redefine how fans and the industry perceive
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Overwatch’s universe isn’t just a collection of heroes and gameplay mechanics; it’s a vibrant, emotionally charged world that once thrived on the artistry of animated storytelling. In the early days, Blizzard masterfully utilized animated shorts—like “Recall,” “Dragons,” and “Alive”—to breathe life into their characters, elevating the game’s lore beyond mere gameplay. These shorts weren’t merely
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In the gaming universe, few titles have experienced such a tumultuous journey as Cyberpunk 2077. Launching with massive anticipation, the game was initially hailed as a potential benchmark for open-world role-playing games. However, what transpired post-release was a stark contrast—an unstable, buggy, and poorly optimized product that left players frustrated and Sony’s PlayStation Store pulling
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As anticipation builds for Amazon Prime Day, gamers and tech enthusiasts eagerly await the avalanche of discounts that promise to redefine value. However, savvy shoppers recognize that the time before the event often presents prime opportunities to snag high-end gear at competitive prices. Among the most enticing is the SteelSeries Arctis Nova Pro Wireless—a headset
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In the rapidly evolving landscape of digital entertainment, gamers are increasingly stepping into the role of active defenders of their rights. What once seemed like a straightforward purchase has transformed into a complex contractual relationship fraught with risks of deactivation and obsolescence. The ‘Stop Killing Games’ movement signifies a pivotal shift in this dynamic —
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In the rapidly evolving world of video game development, tech demos play a crucial yet often misunderstood role in shaping player expectations. As technology progresses, developers showcase their advancements through carefully crafted demonstrations, but the line between a tech demo and actual gameplay can sometimes blur. The recent discussions surrounding The Witcher 4’s tech demo
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When it comes to open-world gaming, the size of the map isn’t always the most critical element to consider. Techland’s upcoming Dying Light: The Beast is set to challenge the notion that bigger is better. The franchise director, Tymon Smektala, emphasizes the importance of a hand-crafted experience, suggesting that immersive gameplay does not necessarily correlate
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